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Monday, 14 January 2008


Students are introduced to recent education concepts and theories such as distance education, e-learning, blended learning, long life learning, and continuing education. Students will develop a multimedia learning artifact that fulfills a specific educational need, and will be working with a real “client”. Students will generate a proposal for an E-Learning project that incorporates detailed research into the underlying theories of e-learning and education. Students will demonstrate originality in the application of this knowledge, together with a practical understanding of how it will be applied in the proposed solution. The report will also include a competitive analysis of E-learning platforms currently on the market. It will also include a node map and a brief functional specification for your proposed E-Learning project.

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